design

making up the rules as you go along

Sunday, May 13th, 2012

A few days ago it hit me – the connection between now and play.  

I’ll try and describe it a bit below and put it best I can to words.  Certainly, the concepts will be honed as I continue to explore them.

Lately I’ve been thinking a lot about generative design in the scope of multiple people. I’ve made applications for one person to play around with, or on more experiential pieces that deal with interpersonal interactions, but mostly through conversations or interactive art.  This particular form of interaction I’ll describe- I want to explore digital or object based equivalents, especially forms that do not pull one away from their surroundings (as I feel staring into a laptop or smartphone can do).

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if your idea is really unique…

Wednesday, May 9th, 2012

I read a recent profile on Jason Freedman in Inc Magazine.  Freedman is on his third startup 42 Floors, after a recent successful sale of his second one, FlightCaster.  There are several pretty cool ideas regarding startups and developments in the article.  I find myself attracted to ideation approaches because at this point I’ve got a few concepts I’m focusing on, and am determining what are the best questions to ask to further hone in on one.

One I like is thinking of the startup development as chapters.  I love considering narrative’s as a form of meaning-making.  The reason why he uses the chapters is to keep some distance from the idea- to give some flexibility:

 Freedman calls the successive iterations of his venture chapters. “Entrepreneurs tend to get too fond of their ideas, and that makes them resistant to change,” he explains. “It feels like having to let go of your dream. But calling it a chapter acknowledges up front there will be more chapters. A chapter is easier to let go of.”

There are a few other great ideas, including encouraging serendipity, and surrounding yourself with a community to succeed (i.e. don’t try and be the smartest person on your own).  There is one bit in particular that suprised me.  At the end of the article there are a few startup proverbs that Freeman has developed from his experience as an entrepreneur.  One of them involves new ideas:

If your idea is really unique, you’re doomed. The market is either too far behind you, or it’s too small.

Now I think about what I’ve been told about great ideas and innovations- and most simply it is that they are something new.  Whenever I come up with an idea and share it, I feel others evaluate it on how fresh it is.  Are there others in that space? Would it seem cool? Would it create value? 

This cuts right in the heart of that.

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the value hypothesis and the growth hypothesis

Monday, May 7th, 2012

Every startup has some underlying vision that drives it. There are two underlying assumptions of the startup that are essential to understand and address, according to the Lean Startup by Eric Ries:

The value hypothesis tests whether a product or service really delivers value to the customers once they are using it.

The growth hypothesis tests how new customers will discover a product or service.

(page 61)

 

These two assumptions are pretty simple to grasp, and refocus your attention to people who will be using whatever you are making.  It’s easy to get lost in the technical details, or to try and make a high quality product.  What the lean startup methodology advocates is to let go of that desire to make a perfect product away from customers, and begin interfacing with them as soon as possible- even if the product is unfinished.  This way you won’t waste your time build features that you think will be valuable, but which may not be useful at all.

When I think of products, it is easy to miss one of these assumptions, especially the growth assumption.

As I continue reading the book, the case studies are helpful to read, especially that of Ries’ own company IMVU and its early days with slow traction.  It’s hard to come out with a product and have little reception.  Seeing the steps out of this slump- like switching to cohort analysis and in person customer interviews- is very helpful.

I came out with an Android game several weeks ago after a code sprint weekend and uploaded it to the Android Market (now Google Play).  It was pretty exciting to see it up there, but of course, very few people actually downloaded it.  I imagined that the market would present it to enough people, and the $0 price with no permissions would be attractive enough.  I was hesitant to market it, or convince friends to try it out, because it still did not feel finished.  Underlying each of those thoughts  are assumptions.  I wouldn’t know if people enjoyed it or not unless I saw people play test it.  I also assumed the growth would be taken care of by the Android Market.  Finally, I assumed people would judge me based on something that is not as complete as the top games on the market.

The impression I get going through The Lean Startup is that as long as an entrepreneur is receptive and willing to iterate on the product to improve its growth and value, the customer will be happy.  It is not essential that a product be shipped flawless and with full features.  In retrospect this makes sense, when I would show this game to friends they were excited to play it.  They weren’t thinking of what it was missing.

This re-focus is exciting to me.  I think bringing the customers into the development process in this way is natural, especially considering the growing popularity of participatory design, or co-design, and I hope to implement some of these ideas moving forward. Already, as I think up ideas, I consider what metrics I may include alongside the development to measure if it is creating value the way I hope it to.

priceonomics – data mining and analytics with public data on the web

Saturday, May 5th, 2012

I came across the startup priceonomics and I love how it combines a clear expression of value with simplicity.  Search a product you like and it shows you the price range and distribution, price change over time, and also the option to receive an e-mail regarding the product if it appears at a good price.

What I love about this startup immediately:

*Data mining: these prices are pulled from all over the web

*Analysis: the distribution of prices is presented, and used to determine when there is a good deal for a consumer

*Design: all of this is under a simple to use interface- making the tool very accessible and easy to explore with.

*No sign up: I don’t have to sign up anywhere to use this. There is no social element. I don’t have to share. This is so refreshing.

I use some of these skills on a day to day: (1) getting public data from the web (scraping, APIs, or database download), and  (2) running some sort of data analysis.  Yes- I realize that’s very vague, but what I find most compelling is that this startup combines those skills with a simple interface and creates a consumer product out of it. What other products would be useful, following a similar approach: combining public data available on the web, analytics, and clear design?  I would love to see some consumer analytic products come out that are not open ended, that have some target sector, and that make use of publicly available data.

In some ways this reminds me of the sophisticated https://www.decide.com/, which uses machine learning of tons of consumer electronics data to help you know the best time to buy a product you’re interested in.  See this NYTimes Bits article  for more details on Decide.  The company was founded by Oren Etzioni  who is also behind Farecast (which was acquired by Bing Travel)- a company that helped you determine the best time to buy plane tickets.

What other sectors or problems could benefit with this type of product? I imagine it begins with thinking of where we would need it on a day to day- the sort of data we collect, wade through, and decide upon on a day to day.  Where is it frustrating and where can it be made simpler?  With priceonomics, on buying most products, with Decide, on consumer electronics, and with Farecast, on plane tickets.  I immediately start brainstorming in potential areas of opportunity- as jump off points- nutrition, health, education, and jobs.

Inspiration from an Inventor, Edwin H. Land

Saturday, October 8th, 2011

“Every significant invention must be startling, unexpected, and must come into a world that is not prepared for it. If the world were prepared for it, it would not be much of an invention.”

From this article. Alongside this, the idea that market research won’t do any good in figuring out how to make something people haven’t come close to experiencing before.  If its truly new, they won’t be able to tell you how to make it.  Note: this doesn’t mean you ignore people who will use your product.  It simply means that you don’t straight out ask them to tell you what they want.

Rapid Prototyping, Creativity, and Open Hardware Workshop

Saturday, October 1st, 2011

Rapid Prototyping, Creativity, and Open Hardware Workshop from which light on Vimeo.

I led a workshop exploring ideas of rapid prototyping and physical ideation with the Arduino platform, using the Experimenter kits. This was at a festival+conference of entrepreneurship at MIT.

The workshop began with a short presentation.  You can find the images corresponding to the ideas here. This framed the workshop by showing participants some of the implications of the technology they were learning.

The open hardware model has gained in popularity just recently, in the last few years, propelled in part by the rise of the Arduino, but also events like the Open Hardware Summit. People are expressing new ways to do business, and engage with customers, using open hardware.

WIRED came out with an article called ‘The Next Industrial Revolution‘ outlining the simple idea of ‘giving away the bits, and selling the atoms’- meaning that you give away the information, but sell the actual thing. Giving away the information can be amenable to building a community and ecosystem of add-ons around your product.

For the Arduino this led to the development of Arduino clones, as well as tons of shields to do different things, like handle TV input, or Ethernet connections. The Arduino itself can be best introduced by seeing a gallery of projects people have completed with it- you get an idea of its unexpected potential.

Finally I outlined a few tutorials to go through, and we went over the basics. Those are also posted on the workshop page. What actually happened was that after the initial description of parts, people jumped in immediately. Instead of commanding the group at once, I went around and answered questions individually or with smaller groups.

I encouraged the question “What would you do with this?”, which was inspired by Giovanni’s workshops in Burkina Faso. He would give a tutorial of how to work with a web tool, like Flickr or Google Maps, then there would be a experimentation/play session framed by that question.  This would create a local community incubator- all sorts of ideas came out- some with business potential.  This made me think of D-Lab and creative capacity building.  Then it occurred to me, perhaps this question could refocus the workshop not on what I could teach others, but on awakening/strengthening their creative potential.  That’s exciting.

For this workshop the learning and experimentation merged. Several cool projects came about, taking ideas of the first tutorials and changing them in ways to produce something original, and meaningful for the participant. People were very gracious and excited to have completed these initial steps- a whole new set of possibilities emerged in their mind- of introducing sensors in the world, and programming physical interactions.

t=0 festival workshop at MIT

Tuesday, September 20th, 2011

Profile from the T=0 festival lineup

Last Saturday, the 17th, I ran a workshop at the t=0 festival at MIT.  It was a festival over the weekend that brought together hackers, artists, and entrepreneurs.  The workshop I ran was titled ‘Rapid Prototyping, Creativity, and Open Hardware‘.  I put together some material on the opportunities within open hardware in product development (heavily influenced by Eric von Hippel’s work) and a gallery of some cool Arduino projects.   There is still quite a lot to be explored within entrepreneurship and open hardware- and that’s what I wanted people to get inspired to do.  You can see the material here. The idea was to explore the Arduino as a prototyping platform, and while doing so understand the implications of both open hardware, and of rapid prototyping.

Afterwards, we went over a few tutorials on using the Arduino.  This was actually a whole lot of fun.  We had students from the Sloan school, from CSAIL, and from the Media Lab as well.  Most rewarding was seeing quirks of excitement as the projects came to life.  I’ll be compiling a video documenting the workshop, and will post it in the coming week.

T=0 Festival

 

Details – connected communities symposium

Monday, August 1st, 2011

Details of the connected communities symposium in September were sent out earlier today, to be distributed far and wide.  It will be an exciting conference, and I’m pumped to see ideas presented and developed there by people from all over. Adam Hasler, Ben Sugar, and I will be presenting some design principles we’ve uncovered in our research the last few months, regarding designing technologies for communities.

CONNECTED COMMUNITIES Symposium
Culture Lab Newcastle, UK — 12-14th September 2011
http://side-creative.ncl.ac.uk/communities/symposium11/

Culture Lab Newcastle is hosting an international interdisciplinary event open to the general public, on the topic of “connected communities”.
This symposium includes talks and projects from theorists and practitioners alike.
Registration is now open: http://side-creative.ncl.ac.uk/communities/symposium11/registrations/

TOPIC

In an era where digital technologies have supported transnational forms of connectedness and the efficiency of grassroot movements,
communities are once again looked at as innovative fertile grounds for alternative social organisation.

As these trends can be manipulated by current governmental agendas, the Connected Communities symposium aims to critically explore notions of community,
as evolving with the creative uses and the effects of digital technologies.

The topic will be addressed in 4 different contexts :

- A conference over 3 days, with talks selected from submitted expressions of interests under the topics of: Collective Action, Participative Platforms, Engagement,
Economies, Transnational, (Hi)stories, Technology & Society, Community Art, and Co-Creation.

- An exhibition at Culture Lab OnSite, centred on the notions of community and digital media. This will include blogs, documentation of community-based art workshops,
art and ethnographic projects. The exhibition will run until the 18th of September.

- A half a day workshop using the symposium as a temporary community of practice to explore deeper questions of community.
Registration is limited to 15 people and will be opened soon.

- A Beats and Pieces party at the local community space Star and Shadow (http://www.starandshadow.org.uk/).

PROGRAMME

For a detailed programme of the conference, please visit:
http://side-creative.ncl.ac.uk/communities/symposium11/conference/

FEE

The symposium, all events included, are FREE of charge and open to all.

REGISTRATION

As we only have limited space available, please register in advance to the conference in order to avoid disappointment:
- Day 1 (12th September): http://connectedcommunitiesncl2011day1.eventbrite.com/
- Day 2 (13th September): http://connectedcommunitiesncl2011day2.eventbrite.com/
- Day 3 (14th September): http://connectedcommunitiesncl2011day3.eventbrite.com/

CONTACT AND INFORMATION

For more information, please email us at ConnComm2011@gmail.com and/or visit the symposium website:
http://side-creative.ncl.ac.uk/communities/symposium11/

ORGANISERS

Joëlle Bitton, Lalya Gaye, Andreia Cavaco, Ben Jones, Graeme Mearns and Atau Tanaka (SiDE, Culture Lab Newcastle)
Ranald Richardson (SiDE, Center for Urban & Regional Development Studies, Newcastle University)
http://side-creative.ncl.ac.uk/communities/
http://culturelab.ncl.ac.uk/
http://www.ncl.ac.uk/curds/

The symposium is funded by the AHRC research program “Connected communities” and SiDE research program at Culture Lab.
http://www.ahrc.ac.uk/
http://www.side.ac.uk/

[from e-mail]

Boston Iconathon and Noun Project

Wednesday, July 20th, 2011

I got an e-mail a couple days ago from Max (@maxogden) and Karla (@KMimagine) from Code for America about an upcoming design event in September.  Karla is putting together a series of events focused on creating tons of publicly available, open source, civic icons- and she asked me to help find creatives around Boston and Cambridge who are into design and awesome social causes. If this sounds like you- get in touch- it will be awesome.

In August & September 2011, several cities across the US will participate in a series of design charrettes — day-long collaborative workshops — called “Iconathons”. Through facilitated design sessions, event participants will generate icons and symbols that visually convey concepts frequently needed in civic design. The aim of Iconathon is to add to the public domain a set of graphic symbols that can be used by both the public and the private sectors to easily communicate universally recognized concepts to city inhabitants.

[iconathon website]

Boston is currently planned for September 3rd.  This is a collaboration with the Noun Project, which is collecting tons of icons to contribute to the world's visual language, all of them being free.  And they're beautiful, clean, and bold- check out the website- its got a fantastic UI to explore all of these icons.  (sidenote: Hit 'view source' in your browser for the Noun Project website. I like them already.)

I love the idea of design for good and I'm pumped about this event being a space to get people together around Boston to grow that community.

Touch Optics

Wednesday, March 23rd, 2011

First Prototype

In Touch Optics, I am collaborating with Ian Wojtowicz to produce open source tools to convert visual information to tactile information.   We hope to create simple and inexpensive devices to extend our abilities to explore and understand our environment.  We will create clothes that can see.

Implications of this include devices to aid the visually impaired. This is the first time I have designed technology for accessibility.  Inherent in designing for someone else is the need to maintain a conversation with who you are designing for.  I  am continually conscious of the ‘I can help you’ thinking which can imply a false asymmetry and plague many design projects and development intentions.

I am excited of the potential to create an accessible technology which can potentially benefit everyone in some way.  Like the example of sidewalk ramps, they are essential or wheelchair accessibility, but they are a beautiful design decision which positively affects everyone.

The group is participating the MIT Global Challenge.

Here is the website for the project.