design

Inspiration from an Inventor, Edwin H. Land

Saturday, October 8th, 2011

“Every significant invention must be startling, unexpected, and must come into a world that is not prepared for it. If the world were prepared for it, it would not be much of an invention.”

From this article. Alongside this, the idea that market research won’t do any good in figuring out how to make something people haven’t come close to experiencing before.  If its truly new, they won’t be able to tell you how to make it.  Note: this doesn’t mean you ignore people who will use your product.  It simply means that you don’t straight out ask them to tell you what they want.

Rapid Prototyping, Creativity, and Open Hardware Workshop

Saturday, October 1st, 2011

Rapid Prototyping, Creativity, and Open Hardware Workshop from which light on Vimeo.

I led a workshop exploring ideas of rapid prototyping and physical ideation with the Arduino platform, using the Experimenter kits. This was at a festival+conference of entrepreneurship at MIT.

The workshop began with a short presentation.  You can find the images corresponding to the ideas here. This framed the workshop by showing participants some of the implications of the technology they were learning.

The open hardware model has gained in popularity just recently, in the last few years, propelled in part by the rise of the Arduino, but also events like the Open Hardware Summit. People are expressing new ways to do business, and engage with customers, using open hardware.

WIRED came out with an article called ‘The Next Industrial Revolution‘ outlining the simple idea of ‘giving away the bits, and selling the atoms’- meaning that you give away the information, but sell the actual thing. Giving away the information can be amenable to building a community and ecosystem of add-ons around your product.

For the Arduino this led to the development of Arduino clones, as well as tons of shields to do different things, like handle TV input, or Ethernet connections. The Arduino itself can be best introduced by seeing a gallery of projects people have completed with it- you get an idea of its unexpected potential.

Finally I outlined a few tutorials to go through, and we went over the basics. Those are also posted on the workshop page. What actually happened was that after the initial description of parts, people jumped in immediately. Instead of commanding the group at once, I went around and answered questions individually or with smaller groups.

I encouraged the question “What would you do with this?”, which was inspired by Giovanni’s workshops in Burkina Faso. He would give a tutorial of how to work with a web tool, like Flickr or Google Maps, then there would be a experimentation/play session framed by that question.  This would create a local community incubator- all sorts of ideas came out- some with business potential.  This made me think of D-Lab and creative capacity building.  Then it occurred to me, perhaps this question could refocus the workshop not on what I could teach others, but on awakening/strengthening their creative potential.  That’s exciting.

For this workshop the learning and experimentation merged. Several cool projects came about, taking ideas of the first tutorials and changing them in ways to produce something original, and meaningful for the participant. People were very gracious and excited to have completed these initial steps- a whole new set of possibilities emerged in their mind- of introducing sensors in the world, and programming physical interactions.

t=0 festival workshop at MIT

Tuesday, September 20th, 2011

Profile from the T=0 festival lineup

Last Saturday, the 17th, I ran a workshop at the t=0 festival at MIT.  It was a festival over the weekend that brought together hackers, artists, and entrepreneurs.  The workshop I ran was titled ‘Rapid Prototyping, Creativity, and Open Hardware‘.  I put together some material on the opportunities within open hardware in product development (heavily influenced by Eric von Hippel’s work) and a gallery of some cool Arduino projects.   There is still quite a lot to be explored within entrepreneurship and open hardware- and that’s what I wanted people to get inspired to do.  You can see the material here. The idea was to explore the Arduino as a prototyping platform, and while doing so understand the implications of both open hardware, and of rapid prototyping.

Afterwards, we went over a few tutorials on using the Arduino.  This was actually a whole lot of fun.  We had students from the Sloan school, from CSAIL, and from the Media Lab as well.  Most rewarding was seeing quirks of excitement as the projects came to life.  I’ll be compiling a video documenting the workshop, and will post it in the coming week.

T=0 Festival

 

Details – connected communities symposium

Monday, August 1st, 2011

Details of the connected communities symposium in September were sent out earlier today, to be distributed far and wide.  It will be an exciting conference, and I’m pumped to see ideas presented and developed there by people from all over. Adam Hasler, Ben Sugar, and I will be presenting some design principles we’ve uncovered in our research the last few months, regarding designing technologies for communities.

CONNECTED COMMUNITIES Symposium
Culture Lab Newcastle, UK — 12-14th September 2011
http://side-creative.ncl.ac.uk/communities/symposium11/

Culture Lab Newcastle is hosting an international interdisciplinary event open to the general public, on the topic of “connected communities”.
This symposium includes talks and projects from theorists and practitioners alike.
Registration is now open: http://side-creative.ncl.ac.uk/communities/symposium11/registrations/

TOPIC

In an era where digital technologies have supported transnational forms of connectedness and the efficiency of grassroot movements,
communities are once again looked at as innovative fertile grounds for alternative social organisation.

As these trends can be manipulated by current governmental agendas, the Connected Communities symposium aims to critically explore notions of community,
as evolving with the creative uses and the effects of digital technologies.

The topic will be addressed in 4 different contexts :

- A conference over 3 days, with talks selected from submitted expressions of interests under the topics of: Collective Action, Participative Platforms, Engagement,
Economies, Transnational, (Hi)stories, Technology & Society, Community Art, and Co-Creation.

- An exhibition at Culture Lab OnSite, centred on the notions of community and digital media. This will include blogs, documentation of community-based art workshops,
art and ethnographic projects. The exhibition will run until the 18th of September.

- A half a day workshop using the symposium as a temporary community of practice to explore deeper questions of community.
Registration is limited to 15 people and will be opened soon.

- A Beats and Pieces party at the local community space Star and Shadow (http://www.starandshadow.org.uk/).

PROGRAMME

For a detailed programme of the conference, please visit:
http://side-creative.ncl.ac.uk/communities/symposium11/conference/

FEE

The symposium, all events included, are FREE of charge and open to all.

REGISTRATION

As we only have limited space available, please register in advance to the conference in order to avoid disappointment:
- Day 1 (12th September): http://connectedcommunitiesncl2011day1.eventbrite.com/
- Day 2 (13th September): http://connectedcommunitiesncl2011day2.eventbrite.com/
- Day 3 (14th September): http://connectedcommunitiesncl2011day3.eventbrite.com/

CONTACT AND INFORMATION

For more information, please email us at ConnComm2011@gmail.com and/or visit the symposium website:
http://side-creative.ncl.ac.uk/communities/symposium11/

ORGANISERS

Joëlle Bitton, Lalya Gaye, Andreia Cavaco, Ben Jones, Graeme Mearns and Atau Tanaka (SiDE, Culture Lab Newcastle)
Ranald Richardson (SiDE, Center for Urban & Regional Development Studies, Newcastle University)
http://side-creative.ncl.ac.uk/communities/
http://culturelab.ncl.ac.uk/
http://www.ncl.ac.uk/curds/

The symposium is funded by the AHRC research program “Connected communities” and SiDE research program at Culture Lab.
http://www.ahrc.ac.uk/
http://www.side.ac.uk/

[from e-mail]

Boston Iconathon and Noun Project

Wednesday, July 20th, 2011

I got an e-mail a couple days ago from Max (@maxogden) and Karla (@KMimagine) from Code for America about an upcoming design event in September.  Karla is putting together a series of events focused on creating tons of publicly available, open source, civic icons- and she asked me to help find creatives around Boston and Cambridge who are into design and awesome social causes. If this sounds like you- get in touch- it will be awesome.

In August & September 2011, several cities across the US will participate in a series of design charrettes — day-long collaborative workshops — called “Iconathons”. Through facilitated design sessions, event participants will generate icons and symbols that visually convey concepts frequently needed in civic design. The aim of Iconathon is to add to the public domain a set of graphic symbols that can be used by both the public and the private sectors to easily communicate universally recognized concepts to city inhabitants.

[iconathon website]

Boston is currently planned for September 3rd.  This is a collaboration with the Noun Project, which is collecting tons of icons to contribute to the world's visual language, all of them being free.  And they're beautiful, clean, and bold- check out the website- its got a fantastic UI to explore all of these icons.  (sidenote: Hit 'view source' in your browser for the Noun Project website. I like them already.)

I love the idea of design for good and I'm pumped about this event being a space to get people together around Boston to grow that community.

Touch Optics

Wednesday, March 23rd, 2011

First Prototype

In Touch Optics, I am collaborating with Ian Wojtowicz to produce open source tools to convert visual information to tactile information.   We hope to create simple and inexpensive devices to extend our abilities to explore and understand our environment.  We will create clothes that can see.

Implications of this include devices to aid the visually impaired. This is the first time I have designed technology for accessibility.  Inherent in designing for someone else is the need to maintain a conversation with who you are designing for.  I  am continually conscious of the ‘I can help you’ thinking which can imply a false asymmetry and plague many design projects and development intentions.

I am excited of the potential to create an accessible technology which can potentially benefit everyone in some way.  Like the example of sidewalk ramps, they are essential or wheelchair accessibility, but they are a beautiful design decision which positively affects everyone.

The group is participating the MIT Global Challenge.

Here is the website for the project.

Modular Design for Longevity

Wednesday, March 2nd, 2011

An unfortunate byproduct of rapid technological growth and cheaper tech is a culture aloof to rapid product consumption and replacement.  You can buy a laptop, knowing that in a few years you will replace it.  I admire pursuits to include elements of longevity and sustainability in design, like modular submarines.  They are constructed with the idea that certain technologies will remain necessary and functional in 100 years, so you begin by including those in the design.  With the remaining space, you allow for different modules to be placed in- allowing for flexibility.

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Cities and Corporations

Thursday, January 27th, 2011

Both cities and corporations are apt targets for complex systems research, as they are both composed of entities interacting over various scales.  Its undeniable that both are significant- in the best cases cities for providing a wealth of opportunities, and corporations for improving the quality of living.

Understanding their behavior is essential- everyday decisions are made for the future of cities, and future of companies.  To have the tools to understand their growth and behavior leads to better models for prediction.  City planning and organizational design can be well informed by findings within complexity research.

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Complexity and Meaning

Monday, January 17th, 2011

As an artist and designer, I find meaning an essential concept to understand- you must understand the implications of what you make and how they measure up to your actual intentions.

I had the pleasure of giving the Patterns and Meaning lecture at the 2011 NECSI winter school.  It was my favorite lecture when I took the course, so preparing a talk on the subject was an exciting opportunity.  I’ll begin with the contents of the lecture, in particular how they unify many important ideas regarding meaning, and then describe how these ideas can be applied to designing experiences for groups and individuals.  I will follow that with a summary of my own explorations on meaning.  The lecture was originally developed as an exploration of complex systems as applied to art.

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Good Idea! Complexity and Innovation at the Boston Bookfest

Tuesday, October 26th, 2010


Boston Bookfest felt fantastic- a pretty good turnout resulting long lines to the talks. I was lucky enough to find a pass to skip the line and check out the ‘Good Idea!’ panel.

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