murmur at NEC, ATNE processing workshop, arthackday:godmode ; creative coding events week of 2-24

A few events this week that look pretty cool in the creative coding space.
Tomorrow at NEC a piece with surround audio and projects called murmur at the New England Conservatory, by Amanda Justice and Amber Grizel Vistein.

Here is a past clip

Murmur Documentation from A Justice on Vimeo.

Details on FB

On Wednesday a processing workshop – generative art using computational physics- by Mark J. Stock at the cyberarts space in JP. Details on the ATNE website.

Generative art is created with the use of an autonomous system, usually a computational process fashioned by the artist.  Many methods used by generative artists such as Golan Levin, Casey Reas, and Scott Draves are, at their origins, simulations of complex systems which exhibit emergent behavior. The natural world is full of such systems. Computational physics is the study of converting the often impenetrable mathematics of real physics into a virtual, computer-friendly form. In other words, it lets us turn differential equations into ordered streams of simple operations: addition, multiplication, and the occasional square root.

And on Saturday in NY will be a closing reception of the arthackday:godmode, at 7pm , at 319 Scholes street. Details on their page. The premise sounds pretty cool:

What would you do if you were granted the power of invincibility? It’s an age-old question and one that game developers have been playing with since the early 80s by incorporating a feature called “God Mode” which offers players unlimited strength, seconds of invulnerability, a change in camera perspective, or access to previously unreachable areas. Since then, God Mode has reached beyond gaming and become pervasive in digital life. It’s the secret backdoor embedded in all our electronics, it’s the jailbreak, it’s how phone companies know where you are, it’s how ISPs know where you surf, and it’s how the NSA can eavesdrop on your communications.

Between February 28–March 2, sixty artists and hackers will inhabit 319 Scholes to explore the idea of God Mode and produce new, collaborative projects. Visitors are invited to engage and interact with the works as they are uploaded online throughout the hack and join the teams on Saturday March 2nd starting at 7:00pm for a closing exhibition, live performances, and massive party.

Over the past few months momentum has been growing in the creative coding space in Boston, with the Boston Creative Coders, and Art+Code meetup. This is exciting.

Lighthouse

Interactive public art in downtown Boston

In a collaboration of New American Public Art and goodgood, I designed, built, and installed an interactive public art piece on the Rose Kennedy Greenway alongside Karen, Ben, Dan, Mattie, and Namita.

The piece consists of three analog projectors, a sculptural housing, and an LED video animation. The opening reception was on January 12th, 2012, and featured modern dancer Yuka Takahashi.

We took the opportunity to introduce a work of interactivity to a public space in Boston, exploring themes of play and creativity, while unifying the work with the goals of the Greenway and the Boston Harbor Islands.


Photos by Matthew Shanley.

Support for the materials for the work was provided by the Rose Kennedy Greenway. The Harbor Islands graciously provided the pavilion and the LED screens, which were integrated with the assistance of Boston Cyberarts and the Pavilion.

The work shows from January 2012 to mid March 2012, and is a block from the Aquarium T stop.

See associated posts with Lighthouse, including coverage by the Boston Dig, and a press release.